The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. - Fixed dialogue condition with the final Companions commentary, - Also includes this bugfix from 2.3.1hotfix: Fixed dialogue conditions for a specific combat idle, - Fixed some looping animation issues with DDAF on "Whats on Your Mind" lines, - Added conditions to some combat lines to only fire off when they would make sense to, - Added a condition to Serana's humming that previously wasnt there before, - Forwarded some dialogue edits from Serana Dialogue Edit for compatibility reasons, - Some tweaks to SDA Companions commentary, - Added safeguards to ensure you can't make love to Serana while Inigo or Sofia are around (they should be more than 500 distance units away). - Removed dialogue cooldown for Serana recap dialogue. Did not make much sense for Serana's character, even in vanilla- especially when the whole point of the Dawnguard questline was to stop Harkon from blotting out the sun. Addition of 'follow distance' config feature (disabled for now, as lines have not yet been voiced. (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. radiant conversation among others). Thanks to GuerillaTech for pointing them out! NFF has two conflicting script files, just make sure SDA's overwrites. - Added safeguards to Companions Commentary, Serana Tracking Marker, and House of Horrors commentary quests to ensure Serana's alias gets filled, - Added new conditions to specific radiant dialogue lines to ensure they suited the new romance plotline progression well, - Tweaks to Serana radiant love quest scripts, - Removed start-game-enabled flag for House of Horrors commentary and changed it to start via the Story Manager upon entering the Haunted House, - Regenerated lip files for some lines in which Serana's mouth didn't move, - Deleted unecessary pkf files from the archive, - Fixed an issue with a specific romance conversation repeating over and over again even if it was supposedly finished, Tweaks and developments to existing romance content, - An Unexpected Meeting (Meeting Serana for the first time), - Companionship (During Chasing Echoes and Beyond Death), - A Confession (After returning from the Soul Cairn), - Coruscation in the Vale (During Touching the Sky, and in the Vale), - Determination (before confronting Harkon), - Serana will now wait during certain parts of the House of Horrors and Silver Hand quests if she is not currently dismissable, - Made the triggering dialogue of the SDA_SeranaRomance11 quest a blocking branch, in case the ForceGreet wasn't triggered, - Added IsinScene == 0 condition for Mikael and Ysolda Banter in case they interrupt the Serana Date quest. - Added commentary on dragons returning. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. It should now be correct. - Typo fixes for blocky text in some subtitles. - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. About Serana Dialogue Add-on Mod - Skyrim Special Edition Discussion -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. You can now teach her spells (from a select list of vanilla spells). I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. - Backend script and quest design improvements for Serana Romance 4-9. Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. To fix this, just stop moving to refresh Serana's package stack. I want to be sure the player hears what she has to say. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. - Removed temporary sound processing left from the CK. Serana will only give gifts within towns/cities. Additionally, you will now be able to convince Serana to have a more positive disposition towards the Companions, should you choose to cure the Circle (except Aela- that darn stubborn furry) of their lycanthropy, when the player is the Harbinger. - College of Winterhold general location awareness and commentary. - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). Seeing that the implementation has changed, this quest record serves no purpose. Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. Re-added some cut content back to the Trust conversation. Serana Dialogue Add-On 3.0 Release! All rights reserved. - Removed the added music for the Trust conversation for now, as it was causing crashes for some Xbox users. (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. A quest marker will be provided for where to go. - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. Update Notes for the 2.2 Update, Mages, Romance, and Misfits. Now when the player lockpicks a container, Serana will occasionally comment on it. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Previously ignored quests (like "Season Unending") are now covered as well. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. - Removed vanilla bloodcursed arrows dialogue. (See the article here for all the names). - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. - Fixed College of Winterhold opinion dialogue bug when playing as a Dunmer, - Fixed Serana having vampire dialogue even though she's cured, - Fixed some dialogue bugs with the final Serana Romance quest, - Some love radiant greets ("What is it pretty boy/girl") had the wrong conditions set - they should now only occur if Serana has been romanced. - A whole lot more subtitle fixes. Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). - Initial patch release. As an NPC, Serana is more intelligent and has many new follower features. - Added a small conversation where Serana asks the player a question about companionship. This is also toggle-able through a dialogue option, so if your character loves Serana, but just isn't in the mood to get touchy, you can tell her that. This change was done to make sure everything was better paced. - Serana can now store items in a dedicated storage inventory without using or equipping them. - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. - Improved other dialogue conditions for Companions quest commentary. If she can't wait, Serana's wait functionality will just be suspended - though this may create some wonkiness, so I suggest you do not complete the Diplomatic Immunity quest with Serana, or use the sleep feature once Chasing Echoes is active. This author has not provided any additional notes regarding file permissions. - Declining Serana's marriage proposal will no longer gate future Serana Romance content. Serana Dialogue Add-On Romance Update + LE Port! - Reduced radiant love dialogue frequency by another 10%, - Removed "Stay away from my girlfriend/boyfriend" lines, Version 2.5, The Radiant Update Redux Changelog. These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. Sneeze/Yawn toggle is now only available she's become cured. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. This was an oversight - and partly why the retoggle patch was delayed until 3.3 (since the bloodcursed arrows dialogue was not fully disabled back then). - Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. - Serana now performs what is called a 'Silent TP' when she has quest commentary. Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. - More radiant dialogue, occurring at either sunrise or sunset. This has been fixed. - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. - Revoiced reactions to lockpicking objects. - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. ESL-Flagged. - Script fixes for some Serana wait stuff, like whenever she's called to wait when the Dawnguard questline tells her not to. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. Martimius ported the overhaul to Xbox in June, and updated it on both platforms. Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons.
Maninka Language Translator, Lighthouse Church Pastor Keion, Articles S
Maninka Language Translator, Lighthouse Church Pastor Keion, Articles S