._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} Yes thats right. This trait would be a hard sell even as a negative. Take weak stomach instead. Gymnast 4/5. Despite Project Zomboid's slow healing ability, it is actually an enjoyable negative trait. I also asked them to read the rest of your guide. I used to not run it, but I think I'll always run it in the future ever since using it. Pretty much a non-issue with certain weapons that can consistently one-shot even at low skill levels. Looking through the list, I think you got them all. The XP boost to nimble is great, as it levels extremely slowly on its own. 7. If you're an experienced driver with a PC that can run the game well you are simply NEVER going to die to Speed Demon, and the increase in acceleration speeds up gameplay; particularly when it comes to towing. Just carry 2 filled bottles around with you and you wont notice this trait. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'setreadygame_com-leader-2','ezslot_10',157,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-2-0');Okay I know what youre thinking, in a zombie survival game where you are beating down enemies you want to be able to hit as hard as possible. You will amass a whopping 8 points to use on some other positive traits as well. @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} All you need to do to overcome the drawback of this trait is carry an extra water bottle in your bag. Espaol - Latinoamrica (Spanish - Latin America). It doesn't really change anything as reading in Project Zomboid is already slow at normal speed. I mostly agree with you, with differences probably coming from differences in play style. Horrible. I play with darker nights so Cat Eyes is one that I always take. Positive Traits: Speed Demon 1/5 Waste of one point. The character will not spawn until "Points to Spend" is higher than a negative number or equal to zero. I love claustrophobic. Not bad per se, just not worth the points. Luckily, we will go over some of the best negative traits we like to pick during our playthroughs. The ones that can be remedied are, from the top of my head: Very Underweight, Underweight, Overweight, Obese - all weight ones can be managed through nutrition intake, Out of shape, unfit - by training fitness. Some additional thoughts from me: Speed demon has an unlisted downside of making your engine rev WAY faster, and since engine noise is based on RPM this means that cars are WAY louder. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It does make the early game a lot easier, though. Short Sighted only affects foraging radius and makes no difference to actual perception sight. Luckily this is manageable as long as you have a steady supply of cigarettes. After about a week in-game you wont be struggling from this anymore. This is intended to be more a general guide for new players- what to consider taking and what to absolutely avoid. People be doing a lot of running in this game. I'm ranking all negative traits from More Traits mod in Project Zomboid!Check my top 10 best traits video: https://youtu.be/XedZcMPudMo-------Join me:DISCORD. Finding rare weapons is a chore with this. Taking the Fire Officer profession with one of these allows you to take underweight without affecting the bonuses of high level strength and fitness. I tested it and i dont think organized applies to the player's inventory. Someone feel free to correct me if I'm wrong. I would put Keen Hearing way higher. In particular it allows you to get away with medium-to-low strength. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Feeble, weak - by training strength. Axe and long blunt boosted, 2 great weapon choices. Id always take one of these. S-Tier. Probably gonna go back and alter some things. You can just eat more or less and eventually it will be free points. Can be overcome when you build up your stealth skills. Still pretty bad for new players. I mostly based the ratings on standard settings and aimed at new players. Getting into a zombie's line-of-sight is almost always a bad idea, so this perk hurts newer players a lot more than it hurts experienced players. Tomatoes do have a reason to be grown in that they can be used in mouse traps (IDK why), however they're still bad because the plants grow too few tomatoes and take too long to grow in comparison to cabbage. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'setreadygame_com-leader-1','ezslot_15',114,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-1-0'); Along with this you have the option to pick up the positive trait known as Brave. This list will show you my personal favorites and make you think of some traits you didnt consider before. Provides a 30% XP boost on top of existing boosts to ALL skills. Because of this, it's an easy +4 points that can be used to get an extra positive trait. I guess it is really playstyle dependent. Maintenance and carpentry are essential skills. Why the hell did i think writing this was a good idea this took like an hour fuck AAAAAAAAAAAAAAAA. Traits Traits are attributes or behaviors that effect how your character interacts with the world. I disagree with the Sunday Driver for one huge reason. Keep up the good work. Slow Healer (doesn't really matter; also don't get hurt), High Thirst (water is trivial unless you have month-long drought), Underweight (just gorge yourself on perishable food before the power goes out), Smoker (this is a positive trait disguised as a negative one), Prone to Illness (free points; just don't sit out in the rain naked for hours), Hearty Appetite (food isn't much of a problem and you need to eat enough calories to maintain a healthy weight anyway), Conspicuous (it makes you more likely to be spotted, but zombies are doing lots of spot checks anyway so it doesn't matter much), Weak Stomach (you shouldn't be eating bad food regardless, so this is free points), Short Sighted (it's broken and only decreases your foraging radius), Cowardly (unless you're going up against giant hordes panic isn't really an issue, and Beta Blockers are plentiful), Slow Reader (it's annoying but not bad, you just spend more time fast-forwarding in your base). It really does much of the same as Fast Reader when it comes to saving time, and you rated that a 2. Stay aware of your surroundings and it wont be a problem. Late, but the thing with Short Sighted in this particular guide from OP is just that at the moment it's seemingly free points, so they don't personally use it. Never found a lack of food to be an issue personally. Dont take this. Go right ahead! Not very useful, prevents you from taking prone to illness which is a very good negative trait to take. You can test this all out using the debug mode of PZ. Panic cancels out boredom, turning claustrophobia into a big-brain strat. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Gymnast - lightfooted helps with stealth which is meh, so it's 5 points for nimble, but it's totally worth. However, there are a ton ofboth positive and negative traits to choose from. The critical chance of attacks is capped between 10% and 90%. Basically, traits are modifiers, both positive and negative, that can be chosen during character creation in the form of occupations, aka hobbies. January 15, 2022 by Jeff Project Zomboid is a zombie survival RPG with very deep mechanics. Character is going to be stressed all the time, and washing clothes wastes time and water (and sometimes becomes unavailable while away from base once water supply cuts out). No brainer. Only downside is sometimes you have nothing to do in a day, leaving your character to get bored and depressed, but thats what sleeping pills and exercise are for. If you're hurt, just bandage it up and wait, first aid does very little to help you. I wanted to spice up my character with some positive and negative traits to make zomboid a little more interesting. Will hurt your stealth a bit, but not too much. Agoraphobic is probably the worst of the two, but it is great when paired with adrenaline junkie. Unfortunately most of the traits are broken, some not really working at all or doing things completely different than they say in the descriptions. Solid option for people wanting to live off the grid. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight (uncertain, but open to others testing) Underweight Unfit Very Underweight Weak Community provided temporary traits: Overweight, I always pick overweight. 22. r/projectzomboid. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Useful skill, but its hard to justify spending 5 points on this. Pacifist. All rights reserved. Traits are divided up into positive traits that cost points to have, and negative traits that give you points to spend. This one is pretty easy to mitigate by simply eating a lot of food once you are playing the game. Expensive for what it is, but it gives cars extra storage space which is occasionally very useful. Slow Reader makes an easy two points to put into something better.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[580,400],'setreadygame_com-box-4','ezslot_9',119,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-box-4-0'); This might seem like a bad idea to you at first if you are an action hero style of gamer. Also can get you killed, and makes trailers difficult/unviable/impossible, along with towing or pushing vehicles/wrecks that are blocking the road. Description - Increases reading speed and takes less time for books. I can just imagine wheezing around, unable to run, unable to carry much, struggling to fight off even a single zombie, having to hyper-focus on nutrition, and none of your skills will develop, yikes! -2 Fitness, Description: Low strength, low endurance and prone to injury. That fire officer + underweight combo is pretty awesome. I play with all loot set to extremely rare except for melee weapons set to rare and guns/ammo set to normal. Stress from being bloody is annoying and can be an issue unless you have a lot of water collectors or are set up by a river. Thanks for posting your list! Did any of the traits surprise you and do you think that you are going to take some of the traits that Ive mentioned in the post on your next play-through? Pacifist, despite what it says, only makes you get 30% less experience with weapons. When an attack goes through it checks the player's resistances, which is a separate calculation using the player's injury chance. Many months ago I did a list on my top 10 best traits in Project Zomboid. Though its hard to justify taking for 8 points.
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