Generates no output. Returns the array of track IDs with the given group ID, or null on failure. Passage init. Selects the passage element. Note: Collects tracks, which must be set up via <
>, into a group via its <> children. Deserializes the given save string, created via Save.serialize(), and loads the save. Terminates the execution of the current <>. The extension relies on a workspace (or a folder) being open. Yes it is possible. You can see this effect by changing data outside the state. SugarCube is available in two major versions: the current 2.x series and the legacy 1.x series. Audio tracks encapsulate and provide a consistent interface to an audio resource. Returns whether all of the given members were found within the array. Creates a single-use passage link that deactivates itself and all other <> links within the originating passage when activated. In the above, the second (set:) macro is never run, and the $count variable remains at 0. Stows the UI bar, so that it takes up less space. Once the code has been fully executed, the contents of the buffer, if any, will be output. For example: In general, you can group expressions into categories based on what kind of value they yield and/or what side effects they cause. When used to set a value, returns a reference to the current AudioTrack instance for chaining. See Guide: Media Passages for more information. The array-like object stored in the _args variable should be treated as though it were immutablei.e., unable to be modifiedbecause in the future it will be made thus, so any attempt to modify it will cause an error. Returns a reference to the current jQuery object for chaining. String: The expression yields a string valuee.g.. Return the named macro definition, or null on failure. Returns the playlist's total playtime in seconds, Infinity if it contains any streams, or NaN if no metadata exists. Warning: This means that non-widget uses of these special variable are completely safe, though this does have the effect that uses external to widgets are inaccessible within them unless passed in as arguments. .off() in the jQuery API docs for more information. They are defined via the Template API. Deprecated: For example: Captures story $variables and temporary _variables, creating localized versions of their values within the macro body. Thus, if you allow players to return to passages, then you should either: ensure the passages contain no code that has side-effects or wrap that code in something to prevent re-executione.g., <>side-effects< >. Macros fall into two broad categories based on the kind of arguments they accept: those that want an expressione.g., <> and <>and those that want discrete arguments separated by whitespacee.g., < > and <>. Does not currently remove the track from either groups or playlists. Most interactive elementse.g., passage links, interactive macros, etc.cannot be properly copied via <>. Removes the audio group with the given ID. Does not modify the original. While not specifically about SugarCube, the About Expressions section of the Twine1 reference documentation may also be helpful. Instead, the macro is passed a receiver variable which is set to the value input by the user. An array is just like a pill container except it can only contain one item. Returns the current state of the engine ("idle", "playing", "rendering"). Happens after the rendering of the incoming passage. The exactly equivalent call is: .flat(Infinity). Note: Only deletes the group itself, does not affect its component tracks. Sets story $variables and temporary _variables based on the given expression. Returns a timestamp representing the last time Engine.play() was called. Some users have the false impression that StoryInit is not run when the story is restarted when the playthrough session is restored or autosave is loaded. Subtracts the value on the right-hand side of the operator from the current value on the left-hand side and assigns the result to the left-hand side. See Also: Normally, those aren't issues as you should not need to use the result of an expression as an argument terribly often. If the full path to the contents of the archive is something like: Then the file URL to it would be (note the changed slashes): The online SugarCube install, delivered by the jsDelivr CDN, supports only versions of Twine2 2.1. In SugarCube, you would instead simply prefix the selectors of your styles with the appropriate tag-based selectorse.g., either [data-tags~=""] attribute selectors or class selectors. The _contents special variable is used internally, by container widgets, to store the contents they enclose. Returns the total number of available slots. The template markup begins with a question mark (?) The easiest way to understand this is to look at what happens when you make some changes to StoryInit and then load a saved story from before those changes were made. There are ways to turn webapps into apps for mobile phones and Windows/Linux etc, but it's still running in a web browser under the hood. Outputs a copy of the contents of the selected element(s). For example, if some story passages were tagged with forest, then styles for those forest passages might look like this: These are SugarCube's built-in stylesheets, in order of load/cascade. The default font stack is set here. See Also: This function is finicky, however. prerender tasks have been deprecated and should no longer be used. Attaches event handlers to the track. Global event triggered once just before the dismissal of the loading screen at startup. Returns whether, at least, the track's metadata has been loaded. Returns whether the specified key exists within the story metadata store. Returns the first member from the array. This is chiefly intended for use by add-ons/libraries. Used to populate the story's banner area in the UI bar (element ID: story-banner). Javascript Array Projects (9,651) Javascript Map Projects (9,459) Javascript Python Projects (8,927) . State API. Displays the loading screen, if necessary. Fullscreen requests must be initiated by the player, generally via click/touchi.e., the request must be made as a result of player interaction; e.g., activating a button/link/etc whose code makes the request. As a consequence, you cannot use them directly within a passage to modify elements within said passage, since the elements they are targeting are still rendering, thus not yet on the page. Does not modify the original. Note: A text replacement markup. Hides the UI bar. Elements that include either a data-init-passage or data-passage content attribute should not themselves contain additional elementssince such elements' contents are replaced each turn via their associated passage, any child elements would be lost. This macro has been deprecated and should no longer be used. Returns the given string with all regular expression metacharacters escaped. Links From Variables in Twine With Sugarcube - Instructables #TwineTuesday: Twine 2 Basics (SugarCube) - Digital Ephemera Note: SugarCube includes polyfills for virtually all JavaScript (ECMAScript) 5 & 6 native object methodsvia the es5-shim and es6-shim polyfill libraries (shims only, no shams)so they may be safely used even if your project will be played in ancient browsers that do not natively support them. To enable test mode, use the test option (-t, --test). Template API. In test mode, SugarCube will wrap all macros, and some non-macro markupe.g., link & image markupwithin additional HTML elements, called "debug views" ("views" for short). Widgets should always be defined within a widget-tagged passageany widgets that are not may be lost on page reloadand you may use as few or as many such passages as you desire. Anyways, I wouldn't worry too much about maps or sets, but generic objects can be pretty useful, so I'd recommend understanding them. For example, consider the following markup: Assuming that ?He resolves to She and ?his to her, then that will produce the following output: Note: Registers the passage as an audio passage. Building an inventory in Twine 2 with the built-in Harlowe macros Removes and returns the first member from the array, or undefined if the array is empty. Global event triggered as the last step in opening the dialog when Dialog.open() is called. AudioTrack API, AudioRunner API, and AudioList API. An alternative to navigating to passages to create menus, inventories, and the like would be to use the Dialog API. For those versions that do, the updates are normally completely elective and may be addressed at your leisure, or not at all. In mobile browsers and, more recently, most desktop browsers, playback must be initiated by the playergenerally via click/touch. A side effect simply means that the evaluation of the expression modifies some state. Removes and returns a random member from the base array. The previous state is completely lostthe new state is not added to or combined with the current state, instead it replaces it in its entirety. Returns whether any of the given members were found within the array. Prepares the dialog for use and returns a reference to its content area. Passage navigation terminates all pending timed executions. Twine Tutorials - Digital Ephemera The load and playback states of tracks are not currently recorded within the active play session or saves. Warning: Unsupported object types, either native or custom, will need to implement .clone() method to be properly supported by the clone() functionwhen called on such an object, it will simply defer to the local method; see the Non-generic object types (a.k.a. Note: Browsers are not currently required to honor the navigationUI setting. Makes the target element(s) WAI-ARIA-compatible clickablesmeaning that various accessibility attributes are set and, in addition to mouse clicks, enter/return and spacebar key presses also activate them. Selects all internal link elements within the passage element who have been disablede.g., already chosen. . Returns a reference to the UIBar object for chaining. Documentation, downloads, and the like can be found within each section. Registers the passage as an image passage. Deletes the audio group with the given group ID. Note: Events are messages that are sent (a.k.a. All DOM macros require the elements to be manipulated to be on the page. Begins playback of the track or, failing that, sets the track to begin playback as soon as the player has interacted with the document. Removes and returns a random member from the base array. When used to set the loop state, returns a reference to the current AudioList instance for chaining. Creates a single-use link that deactivates itself and prepends its contents to its link text when clicked. Returns whether none of the track's data has been loaded. Sylen. All properties of Passage objects should be treated as if they were read-only, as modifying them could result in unexpected behavior. Twine 2: User Input in SugarCube Twine 2: Using Images in SugarCube Twine 2: Using Functions as Macros in Snowman Twine 2: Creating a Dungeon Crawler Part 1 Twine 2: Creating a Dungeon Crawler Part 2 Twine 2: Creating a Dating Sim Twine 2: Re-creating Candy Box Twine 2: Inventory Systems Twine 2: Murder Hill House Mystery Part 1 Request that the browser exit fullscreen mode. Note: In order of processing: (for reference, this also shows tasks and various special passages). This macro is functionally identical to <>, save that it also encodes HTML special characters in the output. Widgets allow you to create macros by using the standard macros and markup that you use normally within your story. Generally, this means only when the variable's value will change between the time the asynchronous macro is invoked and when it's activatede.g., a loop variable. The playthrough session feature is occasionally confused with the autosave feature, but they are in fact distinct systems. If no cases match and an optional <> case exists, which must be the final case, then its contents will be executed. For . Its return value should be the post-processed text. The parser instance that generated the macro call. You will, in all likelihood, use expressions most often within macrose.g., <>, <>, <>, <>. Strings in TwineScript/JavaScript are Unicode, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units rather than code points. The pull count is automatically included within saves and sessions, so this is not especially useful outside of debugging purposes. Like in Harlowe, some SugarCube macros accept expressions and others accept discreet arguments. See Also: Returns the number of currently registered on-save handlers. In Twine, you can combine the Set Macro with an If Macro to test is some condition is "true.". Creates a link that silently executes its contents when clicked, optionally forwarding the player to another passage. All of the specified callbacks are invoked as the wrapper is invokedmeaning, with their this set to the this of the wrapper and with whatever parameters were passed to the wrapper. Stops playback of the selected tracks and forces them to drop any existing data. Note: child-definition array) optional: If the macro has children, specify them as an array of strings or . Thus, if you need either to be recoverable, then you'll have to handle that yourself. Moves forward one moment within the full history (past + future), if possible, activating and showing the moment moved to. LoadScreen API. Returns a reference to the Dialog object for chaining. Note: Removes classes from the selected element(s). The Fullscreen API comes with some built-in limitations: Returns the current fullscreen element or, if fullscreen mode is not active, null. Generally, only really useful for formatting blocks of macros for ease of use/readability, while ensuring that no output is generated, from spacing or whatnot. If using an integer delay, ideally, it should probably be slightly longer than the outgoing transition delay that you intend to usee.g., an additional 10ms or so should be sufficient. UI bar special passages update. However, this means that extra care must be taken when writing them to ensure that unwanted whitespace is not created within the final output. SugarCube features a configurable autosave system. See Also: Unsets story $variables and temporary _variables. Interactive macros are both asynchronous and require interaction from the player. an array holding the names of the days of the week) on a story variable, it should be stored on the SugarCube setup object variable instead. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its contents from the generated links contained therein. If the autosave cannot be loaded, for any reason, then the start passage is loaded instead. blazing fast internet with unlimited dataespecially true for mobile users. Make sure to keep the files together if you move them out of the included directory. The Config.debug setting for more information. Note: Only the primitives, generic objects, some JavaScript natives (specifically: Array, Date, Map, RegExp, and Set), and DOM node objects are supported by default. Returns a reference to the Dialog object for chaining. See the <> macro for its replacement. Before beginning, make sure that your Twine game is set up for the SugarCube format. Returns whether the history navigation was successful (should only fail if already at the end of the full history). They are called with no arguments, but with their this set to a template (execution) context object that contains the following data properties: String templates consist solely of a string, which may itself contain markup. Displays the loading screen until all currently registered audio has either loaded to a playable state or aborted loading due to errors. Additional timed executions may be chained via <>. The Config API serves the same basic purpose. classes) guide for more detailed information. depending on the age of your browser, you may also see a list of all current variables when interacting with the Add field. Requirements. Track descriptor objects come in two forms and should have some of the noted properties: Deletes the playlist with the given list ID. SugarCube does not support the Twine1.4+ vanilla story formats' tagged stylesheets. Returns whether enough data has been loaded to play the track through to the end without interruption. Returns the number of currently registered on-load handlers. Returns the number of existing templates. Returns a reference to the active (present) story variables store (equivalent to: State.variables). Outputs the contents of the passage with the given name, optionally wrapping it within an HTML element. Returns a reference to the dialog's content area. A right angle bracket (>) that begins a line defines the blockquote markup. Click the Formats button in the right sidebar of Twine. The story title is used to create the storage ID that is used to store all player data, both temporary and persistent. Opens the built-in alert dialog, displaying the given message to the player. Note: Dialog API. Temporary variables do not become part of the story history and only exist for the lifetime of the moment/turn that they're created in. IDs and classes automatically generated from passage names and tags are normalized to kebab case with all lowercase letterswhich entails: removing characters that are not alphanumerics, underscores, hyphens, en-/em-dashes, or whitespace, then replacing any remaining non-alphanumeric characters with hyphens, one per group, and finally converting the result to lowercase. Note: The callback is passed one parameter, the original destination passage title. Thus, any groups or playlists containing the deleted track should be rebuilt. You can use custom style markup or HTML to create the elements, and then target them with a query selector. In your menu passages, your long return links will simply reference the $return story variable, like so: Warning (Twine2): Returns a reference to the UIBar object for chaining. Engine API. Does not modify the original. State.prng.init() must be called during story initialization, within either your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or the StoryInit special passage. Returns the number of times that the given member was found within the array, starting the search at position. Function behavior is immutable. Randomly selects the given number of unique members from the base array and returns the selected members as a new array. When setting the value to boolean true, you will likely also need to use the Config.saves.isAllowed property to disallow saving on the start passage. Object Name: SugarCube.State.active.variables [How to find variables and manipulate them for people who don't know how to] Type the object name 'SugarCube.State.active.variable' into the console and press enter. Returns a new array consisting of the source array with all sub-array elements concatenated into it recursively up to the given depth. Passage API. Note: The text of a container macro parsed into discrete payload objects by tag. In SugarCube, they come in two types: story variables and temporary variables. See the Localization guide for more information. Loose URLs are imported concurrently, arrays of URLs . Managing Twine games' memory storage : r/twinegames - reddit These, rare, instances are noted in the macros' documentation and shown in their examples. Renders the message prefixed with the name of the macro and returns false. A list definition object should have some of the following properties: Adds the named property to the settings object and a range control for it to the Settings dialog. The built-in Restart button, along with the methods UI.restart() and Engine.restart() are provided so that the story can be restarted without restoring a session. Note: Be very careful with these if your audio sources are on the network, as you are forcing players to begin downloading them. Wikifies the given content source(s) and appends the result to the target element(s). Note: For standard browser/DOM events, see the Event reference @MDN. Story variables are a part of the story history and exist for the lifetime of a playthrough session. Unsupported object types, either native or custom, can be made compatible by implementing .clone() and .toJSON() methods for themsee the Non-generic object types (a.k.a. See Story API for more information. SugarCube preserves the state of the story as it's being played in a number of ways to both prevent the loss of progress and allow players to save stories.
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