The Workbench is a feature I see as one of the most important for increasing your power late-game. This build uses the Scoundrel class for its Critical Strike and Scoundrel's luck ability; which eliminates the -5% penalty to Critical Strike. Players want to get the Advanced Bio-Stabilizer Mask for immunity to poison and mind-affecting. The player can also choose to forgo conventional weaponry at a certain point and rely on force powers to vanquish the enemy, or simply use the power of charisma or stealth to defeat the enemy. It allows for easily tripling the damage of weapons, and shouldn't be underestimated. For your crystals i always use my characters unique crystal and the Solari Crystal +3 damage +3 attack and 1-8 damage on dark side opponents. WIS&CHA in general WIS is more helpful than CHA, but they do the same sort of thing. If you dont want it, just go for anything with Strength or Wisdom bonus. Players can choose from a range of active and passive Feats that will aid them on their journey. It works for either light side or dark side, but dark side is the optimal choice. RELATED: Things We Love About Star Wars: KOTOR On The Nintendo Switch. Force Deflection and Redirection are obvious choices, as are Force Push, Energy Resistance, Heal, Stasis/Stun, and maybe even dip into the Dark side for powers like the Wound or Fear lines. For the other two classes, you should pick either Jedi Weapon Master or Sith Marauder. Prestige. Then focus on increasing the character's Strength, Constitution, and Wisdom - don't neglect Charisma and Dexterity though. If youre focusing on defensive powers, its a good idea to keep on the light side of the Force, but if you want to use offensive powers, you should definitely be a dark side jerk. Now I'm moving on to KOTOR II and it seems like it's become a bit more advanced/complicated on the characters, and I was wondering if I could stuff it up or do some big no-no things. Dont worry about support powers for your main character, but no make sure you give them to the NPCs in your party if you choose a Jedi Guardian. Normally, my Jedi use double-bladed lightsabers with Master Flurry and Master Speed to dish out a preposterous 5 attacks per round, which is enough to kill most opponents in 1 or 2 rounds (especially if they've been caught in a Stasis Field); but one cannot cast Master Speed with armor on. Weaponmaster is a great Prestige class. KotOR: Optimal Consular/Guardian - Optimal Consular - Google A higher Wisdom Attribute means more Force Points. Wisdom and Constitution should also be raised. Followers 0. I have conducted scholarly research on, and written about, the use of ballooning for reconnaissance purposes during the U.S. Civil War, tort reform, voter initiatives and referendums, the formation of civilization, Ancient Rome, Mesopotamia, and the major religions. This build is probably very close to what many players wanted their Jedi to be on their first playthrough. Oh, I forgot to mention that the Guardian is pretty much the worst of the three starting classes, so if by 'Jedi Guardian' you simply mean a character that can own with the lightsaber as opposed to definitely starting with the Guardian class I would recommend a Consular ==> Weaponmaster/Marauder or Consular ==> Assassin/Watchman. I just got back into playing KOTOR 2 again and I'm shredding enemies so far. Feel free to critique it with better sacrifices needed in keeping 13 and 17 onto skills after buffs for a soldier guardian. (Because that way theyll reach the ground much faster. The ideal starting stats should be around the following: 12 Strength, 15 Dexterity, 14 Wisdom, and 14 Constitution. and which skills are you gonna have them ?! That's great, but he can't wear robes, which means the best armor he can wear and still cast all force powers is the Miner Outfit, which provides an amazing 1 point of defense and no other bonuses. Of these, Persuade and Treat Injury are the most important Class Skills. Single Lightsaber I went for Exile Crystal and Qixoni Crystal, but Qixoni can be replaced with any other which has more Damage. By Commandercup July 13, 2008 in Star Wars: General Discussion. Last rank is pretty much AoE stun and who wouldnt want that, right? Always, always, ALWAYS get Master Speed. This is completely doable, provided the following two conditions are met: 1) You attack him from behind (damage bonus. One of the most important decisions in the game is picking a class: Guardian, Sentinal, or Consular. I am a 30-something year old who played the original game on XBox back in 2003. There are six Attributes in total, which include: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. RELATED: Lego Star Wars: The Skywalker Saga The Best Vehicles, Ranked. This build is a combination of a Scout and a Guardian (for Force Jump). This opens up dialogue options that are not otherwise available. Having gained the required influence, I am now able to make Bao-Dur a Jedi Guardian. This guide assumes you are playing with the Yavin DLC. New comments cannot be posted and votes cannot be cast, A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*, Press J to jump to the feed. Aim for a balanced set of attributes, and a mix between combat and support feats and powers. It. What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? Definitely like the build as it is pretty similar to the first KOTOR which is what I was hoping to continue. This build is also fully capable of simply dueling the final boss in. strength dex cons ?! RELATED: Star Wars: Knights Of The Old Republic 2 - How Long To Beat. How to Get Mods on a Hardmod (Modchip) Original Xbox? The lightsaber in KOTOR 2 is the most powerful weapon in the game that being said you'll most likely want to use it for your build. Players are given the choice of three classes: Scout, Scoundrel, and Soldier. (Because that way theyll reach the ground much faster. Mutually exclusive execution using std::atomic? In fact, with this game, it seems the possible variations for character builds seem endless. That's Tengen Toppa. Focus on the Drain Life, Force Lightning, and Choke/Kill force powers. The guardian build is a strength-based melee fighter with buffs. This build uses the Scout and Consular classes. Do not become sith lord/jedi master as it is useless, go skills or sentinel class, Pro tip in k2 if you get the finesse perk you can make your hit chance and dmg scale off dex instead of strength. Though HK-47 is not the most optimal party member for combat, he is the most optimal for enjoying the game. ncdu: What's going on with this second size column? As for Feats, there is no point in giving her some special attacks, because shell be using Force most of the times. Follow us for Roblox, Genshin, Pokmon, and more on, Star Wars: KOTOR II Switch review - Yoda the one I want, Star Wars: Knights of the Old Republic lightsaber - how to get your first Kotor 2 lightsaber, Star Wars: Knights of the Old Republic 2 mobile review, Star Wars Knights of the Old Republic II Switch review. Dump any Skill Points into these two categories, although investing in Persuade as much as possible is recommended. Can't even beat Vrook with this build. Could I do this exact build but with Melee weapons? The Speed Demon build is designed to speed across the battlefield with such speed that the enemy won't know what hit them. Harry Slater Your go-to destination for all things mobile gaming. Since players only have a limited number of points to allocate to these Attributes, this is an important decision. That bit about using Kreia and Force Chain to get the effects of Force Speed on yourself is brilliant. Slinging Force powers and swinging dual lightsabers. Can my saved game in KotOR be used for anything in KotOR 2? Out of all the three classes, Guardians receive the most Hit Points after leveling up. Another strategy is to stay in the shadows and fight enemies on the player's terms. My lightsabers and melee weapons do about 37.5 damage per strike (level 22, I had to play around with equipment to get enough skill equipment to craft the best stuff), 5 strikes per round (4 in Kreia's case, but you've got to love the extra XP), while he will be restricted to 1 attack per round. Force Chain! but there is one thing that. Players don't have to go overboard with this stat. I wouldn't waste any points in Intelligence and i would put any leftovers in Charisma (i like persuading people). Now, in KOTOR2, I would switch my stance and go with a dex build. Use This Build If : You need to take down other force users with ease! This build is based on the idea of making an extremely overpowered melee character. This does not, however, mean this build is weak against other foes. Str:15 Dex: 10 Con:16 Int: 8 Wis: 14 Cha:12. You probably don't really need them as a guardian, but if you want to use offensive powers they are worth a couple points. Thanks for the assistance! The Guardian is all about combat. This site will be spoiler free besides the names of planets/locations and party members. MORE: Star Wars: KOTOR - Awesome Side Quests You Shouldn't Miss. Providing guides for the biggest and best iOS and Android games, reviews of all the latest titles, and news stories to keep you up to date. Even though the lightsaber will be the Guardian's primary weapon, it's foolish to discount the use of Force powers in a fight! I think pretty much everything is answered in this. Thanks to Speed Mastery and using my double-bladed lightsaber, I was a super hard hitting melee beast. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Is there a proper earth ground point in this switch box? This is mainly for its Rapid Shot ability, but also the Implants. And general advice for someone playing as one in KOTOR II? When you hit level 15 you can pick a prestige class. After two playthroughs, I have to tell that Kotor 2 is really much easier than the first one, but I still enjoy Kotor 2 more for its awesome story and companions. Lastly, use Keen weapons for their bonus to critical hits. This build makes a joke out of the highest difficulty, however it has no skills, having to rely on its' party to use Security, Computer Use, Repair, and other skills. Why go anywhere else? If armor, what powers should he take? Espaol - Latinoamrica (Spanish - Latin America). So, how should he built? It only takes a minute to sign up. This item will only be visible to you, admins, and anyone marked as a creator. So if Kreia uses Speed on herself, you will be speeded too. I suppose that if you're going DS you could just get the Affect/Dominate Mind powers, but I would definitely not totally ignore the Persuade skill. After two playthroughs, I have to tell that Kotor 2 is really much easier than the first one, but I still enjoy Kotor 2 more for its awesome story and companions. Hopefully you find this helpful! This is the character to pick if you want to focus on Force powers over combat. Why do academics stay as adjuncts for years rather than move around? Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. All rights reserved. Light side or dark side. Early in the game, the bonuses for Critical Strikes are not very appealing. The Electrical Capacitance Shield makes players immune to electricity - including force lightning. All you have to do is use master speed and then use master flurry on an enemy and you have a combined 5 attacks per round on an opponent and with your lightsaber doing about 20-60 damage per hit and having 5 attack chances per round nothing can stop you.
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